


This is because there are so many different points you constantly have to travel back-and-forth between in order to complete missions or special quests needed to get a specific ending. Traveling between timelines can get very confusing, even when I follow a gu ide very closely. Time traveling is something I love to see in games, and there is definitely a lot of it. Unfortunately, the downside of this game is also its strength. The art is also pretty, if not a bit standard compared to the original version. The friendships in this game really moved me as well, sometimes to the point of tears thanks to how beautiful the music is. The characters have depth and are easy to get attached to, my favorites being Stocke, Rosche, and Historia. Personally, I tend not to spend more than about 30 (maybe 60, at most) hours on a game before becoming bored, but Radiant Historia has so many things I love. Worth the trouble.Īfter days of playing I still have yet to complete the game, but I have really enjoyed myself. Original Art Pack Original art from the Nintendo DS version designed by Hiroshi Konishi.Amazing characters and world, but slightly suffers from the time travel being a bit too much constant back-and-forth. Once Historia is unlocked, a new Portrait option is added to the Settings menu.Ĭhibi Art Pack Chibi art designed by CHANxCO. The art packs change the character portraits during events. These quests are separate side stories and they can be accessed in Historia.ĭeadly difficulty is an even harder difficulty that cannot be changed once selected. Mole Armlet Drops Augite Shard, Augite, and Augite Chunk when striking mana crystals. Items Growth Ring Drops Growth Book and Growth Book EX after battles.
